there are some telegraphed attacks that i feel was kinda BS but overall its still "clearer" than poe. sometimes WHEN necessary, the game actually zooms out to let the player see more of the screen. uber sirus's vortex appearing directly on my feet is really frustrating. also this helps out a huge lot as i can actually be mobile while maintaining damage. quite a liberating feeling compared to always having to dance in and out, sneaking hits in while having to make huge risks (poe strike skills usually need players to be very close to the enemy). now i know how it feels like to play "ranged". the melee range allowed me to essentially "kite" bosses. with the aoe and auto targetting feature, bosses still can have huge ass aoes/area denials BUT i dont feel too penalized. as a mobile game there is some auto targetting in the game, this complements thet melee style greatly. investing in increased aoe can be very good. there are no traditional "smack yo face" single target strike skills. melee skills are all AOE, with generous radius. you can have a variety of different trigger setups but they share the same 3 slots as the aforementioned aura ski link to a high casting cost spell and adding supports all add to the support gem mana reservation cost. another way it is balanced is that it reserves mana similar to how an aura reserves mana. the first is that the cooldowns are long. trigger skills are balanced via 2 methods. technically a 6L main skill can be supported by an additional COC 6L in poe terms that would mean you could have 2-3 different attacks with 6L or 4L setups which all has the potential to proc the trigger skill. all your trigger skills link to all active skills that could trigger it and does not require any linking of the main skill to the trigger skills. coc/cwdt etc exist separate from the "main skill links". its simple and provides an elegant way to limit the player from going bonkers ending up with what we have in poe today. whether you can run all of them at once depends on your setup/passives/support skills etc. in TLI (torchlight infinite), you have 3 dedicated aura slots. poe threw that idea out and aura stackers exist. in traditional arpgs/mmo's the function of auras is that you can only run a few at a time and are encouraged to party up with other people in order to get more aura benefits. and perhaps potentially squeeze in a flat mana aura somewhere. in poe, traditionally was one "major" aura + 1 "minor" aura.
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